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Interesting additions. 

I think the necromantic doctor is way more powerful than any of the other agents. He can crush entire nations just by himself, while all of the other agents can do minor things to destabilize nations and such. It's quite easy to get an army of 200 or more undead for the necromantic doctor, which is a massive military force compared to how tough it is to get 200 for the Unholy Flesh. 

Unfortunately I had a bunch of null-pointer exceptions that crashed the game. I think mostly they came from characters dying or their locations being destroyed. Once I used the Winter powers to lower temperature and it destroyed a bunch of cities, including the one where my enthralled was. For a while he and some of the others lived in a "ghost dimension" where they didn't exist but had their own society, before a null-pointer exception made an end of that. Likewise, I think when my Unholy Flesh or Undead smashed some cities, it caused problems(or maybe an agent that died in a war?). It's a bit hard to know where the problems come from, except that they're null-pointer exceptions that probably arise from a character disappearing, and then something referring to an empty state where the character used to be. 

The limit of 2 agents and 1 enthralled feels so incredibly low to me. I feel constrained rather than being forced to make interesting decisions, honestly. Much of the time it's tough to advance in society or to influence it in any way(at least the way I play), so having just one enthralled doubles down on the feeling that it doesn't really matter all that much what I do in society. 

Anyway, I think putting the vampire and the necromantic doctors as agents instead of Names is a good idea. 

Yes, the undead do seem a bit powerful. I was originally going to make them even more powerful, by having them turn defeated enemies into new armies of the dead, but realised that was so overpowered it was just nuts.

I'll turn down their power in the next version.

Regarding the number of agents, that's already a parameter in the parameters file, so it should be a very easy change. I'll add something to the game options screen to allow players to choose it when starting a game.

There will probably only ever be one noble enthralled, because the UI becomes painful to use if there are multiple. So many voting screens popping up at all times.

I loved multiple nobles in the first iteration of the game. Having one Vampire in a big empire to mess things up while having a Conqueror start at a smaller group of duchies that crushed them while the Vampire kept the empire busy was amazing. 

I can see the UI problem for sure, most of the time I ignore the voting anyway since it seems irrelevant to my goals. It's not like I can affect the outcome of the voting in any practical way if the nation I'm infiltrating is over a certain size. 

Good to know about the agents. The number could change based on the default difficulty settings.