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Like the idea quite a lot - although I did find myself losing in a way that felt inevitable, simply running out of cards or the random draws not giving out the big bucks. Also, I don't know why exactly but I wasn't able to play it outside of a tiny window? I'm sure there should be a way to fullscreen it but I couldn't spot it. Anyway, I like the concept and think that, given more time, the climb of the tower and management of the cards could be fleshed out to include all kinds of additional quirks. As things stand at the minute - it's still a good effort (let's not forget it's a jam game!) Nice job :)

Thanks. It's not possible to fullscreen the window and it was a bad design decision of mine.  And you can back levels in the tower and refight enemies and re-open chests to build a deck and continue. The idea was the player using this feature to surpass the game. And at first i had a lot of ideas of different card effects based on the suit, but like the sound, the time don't let me implement those.