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Thanks for playing! I agree with all of your points, I do however want to explain one in specific. The time between bosses was added to ensure the boss fights were survivable. In earlier tests when this didn't exist, it was virtually impossible to collect the crates that would spawn and you'd run out of ammo, however I believe that if I had paired no timeout with far slower bullets (like many have suggested in these comments) then the battles would probably flow far more smootly. And on the menu issue; that really sucks, I had added optional keys to shoot instead (for trackpad users) which would avoid this, but to further stop these problems, a confirmation yes/no would safeguard such an unfortunate event.