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(+3)

Blew my mind O_o honestly for a jam game made in a week, it's impressive it already has a lot of polish, you have a full upgrade system, save/load, mission select screen, multiple characters that all have a different feel. The game feels like a full complete one already so congrats for that alone !

Gameplay wise, i like how you made this simple to play where, even if it's turn based, you don't spend yout time navigating through menus all the time, you just bump into enemies, also it's a nice feature to have separated attacks from movement turns so that you can chain kills provided you have enough energy when next to an enemy, and last but not least the "tetris like" minigame of placing chips on the grid, super clever ! If i had to point one tiny issue it's just that when you upgrade its definitive unless you start a new save, having the option to replace chips could be a nice addition, but frankly it's already quite good as it is.

Artwork and music are super good, i like the story and the silly L337 SP34K names which seem fitting for robots XD

Can't say anything more really, good job to the whole team :)

(+2)

Hey PixelMetalWolf,

Thanks for playing the game! You can actually unequip upgrades by clicking on the equipped on in the list when you're on the character that has it equipped, this should remove the upgrade from the UPGRID. We should have made this more clear... Again, thank you so much for your kind praise and for playing through our game 🤩

My bad i didn't notice when i played :/  i guess i was maybe too much focused on the actual grid where the chips are XD