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(+2)

Having multiple steps on charters before swapping is a smart way to expand the "rouglike" arrow-controls beyond a single avatar. Graphics and audio are both top notch. Actually having a save function in  jam game is an appreciated rarity.


I struggled a bit to guess who I was control moment; this lead to a number of  unintentional sidesteps back and forth. A bar on the left depicting turn order would therefore be highly appreciated.

(+1)

Hey Jordgubben. The save file was pretty essential for the type of game we wanted to make. 

We're planning on adding a highlight around the current character, as this was indeed more of an issue than I estimated at the start. Adding a turn order is also planned for  a post jam version!