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Thank you for the positive feedback! I know what you mean with helping the player from the beginning, its definitely hard finding that balance as a solo dev when you can't get other people to playtest. I do think I erred on the side of making it a little difficult and vague in its descriptions though, since all my favourite roguelite games are build around early death being a given until you figure out how the game works, without too much hand holding. Thanks again for the feedback!