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Wow I am impressed. I had way more fun on this game than I expected.  The redo mechanic was well done in the game mechanics and the out of reach I assume was a standard platformer. Still the sfx were good and due to ambient sounds I didn't even notice the music, until this very moment, was missing. I tried to see how many times I could rust myself and the result was as below. I figured if I hit R enough I could break the game but shift apparently breaks previous versions of myself so level and game design was pretty well thought out! Kudos team you got very high marks from me :)

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Thanks for the review, I appreciate any feedback I can get. The out of reach mechanic is somewhat built into the rewind mechanic and platforming in general; things like being unable to reach certain heights without stacking yourself or having to leave a copy behind to activate a button otherwise impossible to hold whilst getting through a laser. I spent quite a bit of time making sure the player couldnt softlock themselves though so im glad someone decided to test the limits; all the funnier that you took the time to fill the pool up. Also the music is only present on the title screen since I didnt want to accidentally mask all of the sfx.