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A jam submission

Rust EternumView game page

Run, Rust, Reset, Rise, Repeat
Submitted by Roflmahwafflz — 2 days, 4 hours before the deadline
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Rust Eternum's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.8273.827
Entertainment#13.6923.692
Quality#23.9233.923
Concept#33.7693.769
How the themes are used#33.9233.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game is very cool, especially, I liked the sound.

Puzzles make me use my brain, solving them is very interesting.

The art part of the game is also very good, I like your pixel-art.


Summing up you've made very cool game, all of the parts(music, arts, concept, animations ...) make a great atmosphere!  

Developer(+1)

Thank you for the feedback, most of the pixel art was refined when I did a third pass; the first stage I simply used red/blue/green placeholder blocks for visible collision masking, the second stage I made subjectively ugly level art to piece together how I wanted things visually, and then the third stage I remade the pixel art with the spare time I had to make it look somewhat decent. Between the second and third art passes I spent a whole day finding creative commons - 0 licensed sounds to use in the game so im glad that the efforts I took paid off. Sadly I didnt have the time to do the story I wanted to do, but theres a limit to what one person can do in a 7-day game jam, especially when its their first game jam.

Once again, thank you for the feedback.

Submitted

Cool game. I liked the tight controls.

The puzzles were pretty good and seemed appropriately challenging.

The only complaints I have are that the water sfx seemed to overpower everything else (might've been intentional) and that I found a couple of spots where the character could only performed mini jumps (though those weren't near where the actual jumps for the puzzles were).

Developer

Thanks for the feedback, the water sfx currently have a slightly higher priority and are meant to be both the ambient sound and an active sound to help the player figure out there is flowing water as opposed to stagnant water. I will take this critique into account for future implementation of water sfx and will likely dial back the noise level as I wasnt too sure whether to make it more quiet.

Also I do recognize that performing shorter height jumps is more difficult as the player possesses a static up speed whilst jumping and side to side motion, that while consistent, makes it very hard to account for short ceilings or low-laying grinders/lasers; had I more time to work on the project I wouldve likely implemented variable jump height, but likely never wouldve increased sideways motion for various puzzle reasons.

Once again, thank you for the feedback it is very useful.

Submitted

Wow I am impressed. I had way more fun on this game than I expected.  The redo mechanic was well done in the game mechanics and the out of reach I assume was a standard platformer. Still the sfx were good and due to ambient sounds I didn't even notice the music, until this very moment, was missing. I tried to see how many times I could rust myself and the result was as below. I figured if I hit R enough I could break the game but shift apparently breaks previous versions of myself so level and game design was pretty well thought out! Kudos team you got very high marks from me :)

Developer(+1)

Thanks for the review, I appreciate any feedback I can get. The out of reach mechanic is somewhat built into the rewind mechanic and platforming in general; things like being unable to reach certain heights without stacking yourself or having to leave a copy behind to activate a button otherwise impossible to hold whilst getting through a laser. I spent quite a bit of time making sure the player couldnt softlock themselves though so im glad someone decided to test the limits; all the funnier that you took the time to fill the pool up. Also the music is only present on the title screen since I didnt want to accidentally mask all of the sfx.

Submitted

The game-play is unique and really fits the themes. Awesome game!

Developer

Thanks, I feel like I kinda hit the ground running on the themes and was hoping people wouldnt find them monotonous during play.

Submitted

I really like this one! I would change the attack button from shift to another key because it activates sticky keys but otherwise really fun! 

Developer

Yeah I completely forgot about sticky keys, turned off that hotkey long ago; my goal was to make the game compatible with either arrow keys or WASD style play. Glad you liked it though.