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so you are saying that in hollow knight there is a slight delay between letting go the button and stopping , 

I did just start up hollow knight to prove this , and it is not correct there is no delay in hollow knight . 

the only thing there is is a slight animation pushing a bit forward and puling back again but the position of the knight doesnt change . 

this is a very neat detail in hollow knight , the game is full of this stuff and to reach such a high level of polish as hollow knight has is a dream every game dev has 


to your problem with lateral movement : 

this should't happen , it isn't disabled or something and should work perfectly fine , maybe it has to do something with pressing to many keys at the same time on your keyboard. I had this problem once with a cheap keyboard where I couldn't use WASD and the arrow keys at  the same time , maybe test if this is the case.


and yes the enemies are not processing while not on screen , I will make the range of this trigger a bit bigger , so it isn't as awkward :)

thank you a lot for taking the time to play my game and writing a comment 

(+1)

How funny, I also started up HK before making my comment, just to check! We might just be interpreting the same detail differently. Whatever the case, it does have something of an effect. I absolutely agree, mechanical polish is something that could take a long time.

I felt what you meant when you recommended using a game pad. I didn't have mine handy to pull out, but I guess it's a lesson in controller support. I didn't even think of it! Sounds like DrManatee had some good ideas and feedback there.

It was a pleasure!