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(1 edit) (+2)

Overall the game is pretty decent. I am not a good platformer player so I know I'm not a great judge of character for stuff like this but I felt the ground friction was too low. Because you have spinning blades ON platforms, someone like me who isn't a good platformer was having a lot of trouble landing without dying because I tend to over shoot. For a game where "out of reach" is an important theme aspect putting something within reach only to die because of overshooting was a bit frustrating.

As far as "redo" I am guessing it was because you could redo every time you died? I personally would have liked a health bar and redo be implemented a different way. I did like that the Main Character is a cyborg and the enemies appear to be mechanical as well.

I also noticed Wafflz point about sometimes not getting my second jump. I'm guessing the low friction made the MC slide downward and that caused the MC to be "off the ground" and thus only get one jump? Even in reality a small ramp like that shouldn't make you slide downward. The whole level felt a little bit like we were one ice.

I noticed that if you melee attack while mid air it stops all forward movement and friction which was one way I used melee to land properly but also it was not fun if I was landing near an enemy and thought I could strike before I landed as that would usually get me killed. 

I'm not sure why the dash only played out of the left side... At first I thought it played on the side you were dashing to which honestly might have been kind of cool but when I dashed right it didn't change the sfx at all. 

Oh right! One thing I really dislike in platformers are "leaps of faith", where as a player you don't know if a jump or fall will lead to your death and it easily gets overlooked in platformers, especially as forgiving as simple "redo"ing the level is. HOWEVER your telescope/binocular idea was a pretty unique way of getting around that and It was one of the things I really enjoyed about your game.

KUDOS!

(+1)

Hey it's me the code guy,

Thanks for taking your writing this. You are probably right about the sliding and jumping but as this is my first platformer and we had a time constraint, I couldn't do much experimenting.

The reason for the dash sound playing in one ear is hilarious. I made that sound myself and deleted the right channel at one point. However I didn't notice because my right earbud stopped working on that day and none of my teammates mentioned this for whatever reason. I only noticed after the jam was over and there was nothing to do lol.

Your game is one of my favorites from the jam btw

(2 edits)

Wow, I am sorry that happened. Next time get an analog headset ;)
In that case this was a very well done first attempt at a platform game!

Thank you! We weren't able to fully complete it as we also ran out of time and the team was in 3-4 different time zones but we somehow made it work! lol