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Such a great concept and great art. Though, level 4 was quite difficult and I couldn't figure out level 8. The levels in between 4 and 8 are pretty easy, so there are some difficulty spikes. It was nice watching both of your devlogs. Perhaps you can combine the fixed positions and player inputs in the rewind system by 'locking' the x position of characters (unless it results in other characters getting crushed).