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(+2)

Nice idea; but a lot of the time I couldn’t figure out what I needed to use to fulfil the person’s request, even after hovering and reading all the descriptions. And by the time I’d done that, I’d run out of time. So I ended up trying some at random to get the curse made in time, and had a similar success rate as before.

It would be nicer if the pop-up appeared immediately on hover so sslloowweerr folks like me get a chance to read it, and maybe extend the time and/or decrease the clicking requirement at least on the first play through (since the ingredients change every time so there’s not much chance to get used to them). Maybe with more practice I might get it, but it’s difficult to keep playing when it feels like I’m being punished for either not understanding which ingredients to use in the first place or for not finding the right ones quickly enough. The kinds of people who come to buy curses are mean :( lol

But it is a cool idea; would like to try it again.

(+1)

Hi Will, thank you for playing and for the feedback! I agree, the tool tips would benefit from a faster response time and/or clearer hints.  Dev jp00p is into punishing games while I am not, so it's a tricky  thing to try to balance.  We're planning to continue dev for funsies (We added sound yesterday!)  so your feedback is very very appreciated. 

Brainstorming but -- maybe a static inventory  to the far left with all the items + descriptions noted, so you can review them at a glance?   I'd love your thoughts on that. Thanks again!