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Thanks really happy to see you liked it ^^

Haha well i wanted to have a rolling jump cause i found it fitting fot the theme but yeah i suppose it looks a bit funny cause they roll quite fast XD

Glad you liked all these aspects of the game, i did the best i could, and the levels were my first time trying autotile to help build them faster.

Yep projectiles seem a little bit op but i wanted to have some variety with the 2 characters, although i tried to have some interesting quirks to them to balance out the lack of range for the melee character, not really that hidden but a bit of a hidden mechanic i put and i didn't reveal in the controls cause i want to see if people find out for themselves while playing :)

And yep i know about the roof thing XD, more specifically it's a tradeoff bug with floor colisions in general, i had some weird issues when using the normal hitbox getting back from a jump where you'd get constantly stuck inside the ground so i "fixed" this by having this wonky system instead.

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Yes, you're totally right, the rolling jump totally does the trick! It's a clear reference to old ninja games like shinobi, it works well! It's just that, yeah, they're rolling pretty fast and for a pretty long time! XD

For the hidden feature, I'll try to find it by myself then! :P

I'm sorry to hear that you struggled with godot collisions... :/ But don't worry, it's far from a game breaking bug, it is a detail. Don't hesitate to contact me on discord, maybe I can try helping you (well, it's to late for the jam, but it can be interesting if you want to keep using godot), even if my skills are very limited... XD

Hope you didn't think I tried to make fun of you (sorry if you do), it was not the case! As I said, your game really reminds me of old ninja games vibes (and I say that as a good way, as I started playing with that kind of games).

No problem, i didn't take it that way at all :)