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I really like that this game has a story. It definitely adds player motivation, rather than just being a platformer. I can tell you put thought into that! Nice choice for music, too.

I didn't notice my distress decreasing when I paused at the white flags, but I'm not sure. (I actually saw it happen on the second level, so maybe I missed it on the first?) Also, you might look at some ways to make the movement smoother (like with acceleration/deceleration), as currently it feels a little snappy--if you understand what I mean.

 Awesome job! I'll have to give your game jam a watch! I am hoping to make one for my own, but I have a LOT of footage to go through.