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(+2)

The audio is BANGING in this game (banging, in this case, meaning "really good"). I loved how it was like... a version of turn-based tactics type game but I didn't have to think too hard. There were no crazy, complex huds. I just ran into other characters and I figured out what each character did. Really cool game.


Have you considered letting the player just "exit" the level after they've cleared the enemies? Arguably, I might've not gotten far enough for that to matter :)

Hey Urodela! Glad to see you checked our game out!

We mostly implemented the door system to make sure that chips wouldn't get left behind. But it's 100% possible that a player clears the last enemy and already grabbed all the chips. I'll def talk to our programmers and see if we can figure out some other methods. ^^

Really appreciate the feedback!