The audio is BANGING in this game (banging, in this case, meaning "really good"). I loved how it was like... a version of turn-based tactics type game but I didn't have to think too hard. There were no crazy, complex huds. I just ran into other characters and I figured out what each character did. Really cool game.
Have you considered letting the player just "exit" the level after they've cleared the enemies? Arguably, I might've not gotten far enough for that to matter :)