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Man, really liked those graphics. How did you achieve this pixelated look? I'd really like to replicate it on some projects

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https://iaindowling.weebly.com/blog/unity-pixelated-render-effect

This is the 'hack' I used for the pixelated look! Basically, the camera renders onto a texture (instead of the screen), that texture is then compressed down (creating the pixelation look), and finally another camera is set to look at a quad with the aforementioned texture.

Hope to one day create a render pipeline that achieves the same thing without this workaround :)

I see. I tried to implement something exactly like that in OpenGL, but i guess the lighting was too bad so i thought the problem was something else. My dream is to make a renderer that is able to perfectly get a pixelated feel without that pipeline aswell. Unfortunately job + college is taking a toll on my spare time

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yeah, with graphics & rendering, I find that experience/knowledge really helps enable you to do more with fewer resources. I'm not the most knowledgeable in the topic, but I really like making things look pretty. Ultimately I think that doing the pixelation as a post-process type effect would work best (takes lighting into account, leaves all the work to the GPU).