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Wow, polished as heck! I had quite a few emergent gameplay moments with floating on stuff, that feels awesome. If it's possible, I'd love to see more of an emphasis on escaping someplace by riding on a bone, like can so often happen here! XD 

I agree that controls could have been streamlined more, which may be a matter of expressing them differently or combining/removing a few options and combining them with movement somehow. Sometimes, it's a matter of giving the player a specific perspective on how they view the controls, so that, for example, they aren't constantly tempted to jump.

With that said, though, I really enjoyed the punchy little mining sounds, the robot's quips, and the overall mechanical feel. If you've got juice in the tank, run with this thing. Nice!

Thank you so much for playing and the feedback!