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(1 edit) (+4)

Im so in love with Rai

I went on Alex's route in version .09 and I didn't see the scan results. 

Hello, the scan results will be elaborated by Alex.

(1 edit)

Who's the hunky dragon? Is he romanceable? Reminds me slightly of Delga.

Hello, yes he's one of four main romanceable in the game.

What's his name? 

His friend calls him Rai, but his name is Raymond. The main character calls him Ray.

(+1)

Oh, okay, thanks. Does he has some content released? Meaning can I start to play his route? 

Yes, every romanceable here has some content. We're releasing each route's based on polls on Patreon and to make it fair, each romanceable will have equal update chance until they have the same "days" in game.

Please tell me at what time the 0.08 will approximatively be realeased

(1 edit)

Random question: cats or dogs or beastmen?

When will 0.08 version be public for non patreon 

Hello, it will be updated today, 30th of December, so stay tuned~

Random question: Coffee or Tea?

Both!

(+1)(-1)

What date is the next update?

Hello, the next update will be at 28th of December. We will announce if there's gonna be a delay, so stay tuned! Follow our twitter for announcements.

(+1)

Me encanta mucho este juego y espero una nueva actualización

in Android;?

There's a next update?

Found Ray's name which is spelled "Rai" instead of "Ray". Not sure if this is an error or not.

(1 edit)

I think it's just his nickname, because I read that the mc says "why dothey keep saying his name like that" or something along the lines of that.

What is th mc's age I can't really tell?

I haven't played the game yet but how many love interests are in this?

Hello Secretpuppy, thanks for showing interest in our game! We currently have 4 love interests to choose from.

Android build have some problems in Koby route. After chose Koby on the second day, chose call him make the scene become frozen and chose wait made broken scene after made a save file. If chose ignore will hide the menu tab and can't made any save, load or setting. Hope it you can fix it. Thank. ( Hope I don't write any wrong)

Good day Azuna, thank you for notifying us. We ran the game on our own personal device before and we didn't encounter any bug or error. Do you have any screenshot or copy of the error scene? It would help us pinpoint the bug right away. Thank you.

the first picture after chose ignore in the error sense. And the frozen scene just made game frozen and can't do anything else. Also reset game to menu scene.

Hello Azuna, thank your for your info. We manage to pinpoint the error and fix it. We will role the fix with Alex's update this month.  However, we can't find any reason that cause the game to froze. We tested the fixed game and we didn't encounter anything. It might have been caused by external cause, but we will notify if we found something that we miss. Thank you and sorry for the inconvenience.

There has a minor error that the Clerk say "Here you go, Mr. Rai." twice

Hello 犬良人, thank you for your input. We will look into the problem and fix it for future updates!

So... I'm a bit confused by the fact that this only today showed up as not being up-to-date for me even though it's been being updated every 30 days? I last played six months ago and no updates have been showing up until now.

Hello MarloweC, we're sorry but can you elaborate what happened? Did you use itch.io Launcher or any other 3rd parties program?

I am using the itch.io client. It's supposed to tell me when there's an update. I'm not sure why it wasn't telling me...

I consult my team and it seems like it's quite common for the client to do something like this. I suggest you manually look for updates on the itch.io page or follow our Twitter for update news.

(+1)

Great VN and I want to thank Platier for the Android built. I love Ray and I can't wait for future builds. Is the VN going to have more music and sound effects in a future update? Is there also going to be NSFW scenes? Keep up the good work, Platier. :)

(+1)

Hello Augmentedraptor, yes we're going to add more assets as time goes on. Thank you for your support and stay tuned for future updates ^^

(+1)

YAAAAY!!! Android build! Thank you!!!!! I'm gonna download it and play it right now :3

(+1)

yay it out

so the update is every 30 days?

Hello, yes the update is every 30 days. It could be faster or postponed, but we will announce if such things happens.

okie dokie

So I was going through day 3, right? I decided I was gonna get started on Kody's route this time around. I like to save my games at choices - before I choose one, that is - but whenever I try to save the game on the choice "Call Kody" or "Wait for the moment", I get an error. And it's only an error on that specific screen; the screens immediately before the choice and immediately after either one save perfectly fine. I don't know if this is a known issue or not but I figured I'd mention it. The full exception message is as follows:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\ast.py", line 881, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\python.py", line 1913, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\core.py", line 2672, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\core.py", line 3477, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\screen.py", line 697, in event
    rv = self.child.event(ev, x, y, st)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 910, in event
    return handle_click(self.clicked)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 845, in handle_click
    rv = run(action)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 308, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\display\behavior.py", line 315, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\loadsave.py", line 404, in save
    dump((roots, renpy.game.log), logf)
  File "C:\Users\RDM24\Desktop\Patreon Games\Zip Files\Hero's_Advent_Public-0.06-pc\Hero's_Advent_Public-0.06-pc\renpy\loadsave.py", line 48, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call

Windows-8-6.2.9200
Ren'Py 7.1.3.1092
 0.06
Thu Nov 12 17:23:25 2020


Hope this helps!

(+1)

Hello! Thank you for your input. We've notice this bug on last month update too and we fixed it. Our team now are trying to solve the problem. It will be rolled out in the next Public Update. For now, try saving several steps before the options. Thank you!

(+1)

such a wonderful sweet story. Thank you

(+1)

The game doesnt want to dowload????

It seems when you want to save at the option "Call Kody or Wait for the moment", the game broken.

[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\ast.py", line 881, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\python.py", line 1913, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\core.py", line 2672, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\core.py", line 3477, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\screen.py", line 697, in event
    rv = self.child.event(ev, x, y, st)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 910, in event
    return handle_click(self.clicked)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 845, in handle_click
    rv = run(action)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\display\behavior.py", line 315, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\loadsave.py", line 404, in save
    dump((roots, renpy.game.log), logf)
  File "F:\__FURRY__\Hero's_Advent_Public-0.05-pc\renpy\loadsave.py", line 48, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <class 'store.Call'>: it's not the same object as store.Call

Windows-8-6.2.9200
Ren'Py 7.1.3.1092
 0.05
Mon Oct 12 11:52:35 2020
[/code]

Deleted 3 years ago

Hello, our team right now are working on the fix. It will be implemented in future updates. Thank you for the information!

when will be update 0.05 downloadable on itch?

do you mean 0.06?

0.06 is for patreon

that is correct... 0.05 is downloadable

What's the changelog of 0.05? What's new?

You can see the changelog here: https://platier.itch.io/heros-advent/devlog/182928/update-public-005-and-006-for...

Oh, okay. Thanks

When's update 0.06 going to be released on itch.io?

(+1)

Hello, the public update for 0.06 will be at the end of this month. The Public build will always be one update behind the patron's build.

Thanks! 😁

(+3)

My only complaint is lack of prologue, the game jumps right in without proper introductions/breaking you in.  I would want to feel how the changes first made the character feel.  Some pacing over those two weeks, following the initial portal sequence.  If you can amend/add something like this in, the rest as is falls into place nicely.

aaww every time I get an update notification from you I hope to get the android build :(

(1 edit) (+1)

It's not even compatible  with the Itch.io app, on PC. It would take at least 2 updates to make it Android compatible. However! Someone found a way to make a makeshift Android version:


"Since I found this game and I wanted to play it but I only have an Android device, I found a way to play it on Android.

  1. Download JoiPlay on Google Play.
  2. Download the Windows Version (the “pc.zip”) of the game.
  3. Follow these Instructions: https://joiplay.cyou/help.html
  4. Enjoy playing it."

Yep :3

I asked Platier about an android version months ago and they said the team was discussing an android version so yeah, we just got to be patient and wait ^^

(+1)

Just out of curosity, the Sky Garden background is from the Singapore Changi Jewel right?

also this VN is enjoyable keep it up

(+2)

Dear Wolfiekho, we're glad you enjoy the VN! Also, yes, we use Singapore Changi Jewel photo as the Sky Garden as it fits our vision for it.

(+5)

android version maybe😅

(5 edits)

Since I found this game and I wanted to play it but I only have an Android device, I found a way to play it on Android.

  1. Download JoiPlay on Google Play.

  2. Download the Windows Version (the “pc.zip”) of the game.

  3. Follow these Instructions: https://joiplay.cyou/help.html

  4. Enjoy playing it.

(+3)

Developer: * releases a new update *

Me:

(1 edit) (+3)

This VN looks really interesting, and I love the art style and sprites a lot. I can't wait for an android version so I can play it ^^

(+5)

Thanks! The Android version is still discussed between the team. It'll get a release maybe at the end of this year or early next year, so stay tuned!

Deleted 2 years ago
(+2)

Thank you :)

I replay it again (without go that 18x scene) and it still stated that I had attacked by the vines, is it some unknown background story or something wrong?

Hello, can you please tell us the route that you take? It should've not appeared if you're not going through the 18+ scene.

"Feed the chicken" -> Keep Explore -> "Explore more" -> "Go Back" -> "Assure him" -> Ask all the qusetions on the cart -> "To the Honeysuckle" -> "Max's usuals" -> "It's Amazing" -> "To The Tower" -> "Tease Him" -> "Max" -> "Admire his body" -> "Run after him"

Well I deleted all the save and persistent in both the game folder and AppData, then skip to the end, it still appear.

Hmm, we'll try to fix this at the moment. Thank you for your info! It's nothing major or game breaking at the moment, so the fix will be out at the next update. Once again, thank you for the input!

(+1)

This game looks awesome! Keep going with the great work :)

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