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(+1)

It's nice to see a game with hand-drawn assets instead of pixel-art. Of course petting the dog reduces anxiety... :D

The "story" in the right side of the screen was a bit weird... maybe because I'm used to the typical bottom-wide text box for the narration, like the user input.

Than you for paying. Pardon the late reply.
The narrative is placed on the side to let the player read more text at  once. This way it's easier to see how the conversation fits together, which hopefully makes things less confusing. I think I I got the idea from 'Disco Elysium', which uses a similar layout.