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(+1)

I liked the character selection and the progressive dungeon format! As the others have said, some animations and polish would go a long way. Also, I wasn't too sure about what was going on in the game so it could use some readability. For instance what were the bubble and bone icons above enemy's heads? Also the double cursor was a bit strange but not too big of a deal

(+1)

Thank you so much for the replay :)
this is absolutly true. i wanted to add a lot of animations and more things, (also a tutorial and and a controls window) but in the end i didn't had any time left .. :\ 
The bones says when an enemy attack hit its target, and the bubbles says that this enemy is 'confused' and he will attack other enemies for a couple of seconds.
The idea with the 2 crosshairs is that you could see the 2 attacks ranges (close and far ranges).
Im glad you liked the style and I hopes next time i'll have more time to add more polish.