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(+1)

Aww this was really cute, made me think of a bitsy game. The pitch raising as you collected the cheese was a nice touch but I might put a limit on it, it got unpleasently high pitched over the course of my playthrough. I can see this being expanded nicely into a little roguelike or something where the characters you meet have some sort of interaction like you fightr some or talk to some in more depth or trade with some.

(+1)

Thanks :) Sorry for making the pitch unlimited. I think the frequency caps out at about 6500Hz for the final piece of cheesecake. Which is just over the highest note a piano can play (G8 at 6272Hz) :o

Yes if I had known how to I would have given each of the npcs you meet a quest to find a particular item in return for cheesecake. I don't have much experience with making proper gameplay elements so I stuck to what I know best such as procedural map making :)