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I enjoyed it. I think the biggest improvements to be made are as follows:

  • Controls are a bit scattered across the keyboard and mouse
  • More polish, perhaps faster movement (maybe you start out fast, ready to explore, and get bigger, slower and more looming over time), and sound.
  • More cross-interactions, like the rats or spoilage or explode fire coming in handy later (I felt the need to explode-fire on the church candles for example)
  • More challenge in the early game. Which brings me to...

What I really liked:

  • The combat! Preparing good straight-line move while "chanting" a spell was surprisingly interesting, and should have taken up more of the game (perhaps the villagers should become defeatable and aggressive upon ruining their stuff, rather than instantly broken)
  • The map, fairly cute and intuitive to navigate. A pointer towards the shrine upon levelling up might have helped but I had no trouble with it

Congrats!

Thanks Aly.

Yeah controls were tricky because I wanted typing for spells. I think with a bit more work it would feel less scattered. 
Cross interactions were a big thing I wanted, but time is short in a jam... next time though.

Thanks for your feedback, it's really helpful. I will polish up the game in the future!