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I like the scanline aesthetic in the (unskippable) cutscenes, reminds me of Killer 7, although the text is hard to read with the colours.The lady character looks like a badass.

I like the concept of having to switch bodies to avoid falling to your death, but failure is confusing cause even when I hit the ground, I'm still going so it feels arbitrary when the game could end. The movement is really slow so sometimes I'd forget to move and just transport, which is why I never liked getting the katana sword cause then the targets are too far away. The gun models are way too big, even bigger looking than a console game's Field-of-View. The HUD is confusing cause you're falling so fast that I didn't have time to check what the bar on the bottom meant.

There is potential here, and I'm intrigued for more.