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Pretty awesome and interesting game! I really enjoyed it. I think it can be improved by showing more information, like the hit chance. It doesn’t feel right like for example, having rapid fire miss all shots without knowing why. Even if the hit chance is high and I still miss, at least I know the chances and risks. Hunters’ Hide ability also doesn’t feel right to use because it doesn’t actually hide anything, and if it’s supposed to increase dodge chance, there’s no feedback or information on that, so I never wanted to use it over Rapid Fire because I still get hit anyway. Sometimes I felt that healing didn’t matter because in the late-game you can get one-shotted, or that it wasn’t enough.

I tried mixing up, playing Mages and Warriors, but they still don’t feel as good to play as Hunters. I think it’s just how fast Hunters can kill, which is great. I think the key is to not nerf Hunters, but to buff Warriors and Mages, and/or explain to players their real weakness that other classes can handle more effectively. Very good effort, highly polished, had a lot of fun!

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Yeah I get the point, who said balancing a game was easy ^^' Hunter was pretty lame when I started playtesting, so I buffed it a bit (the rapid fire attack was an "aim" attack that would never miss ironically). Maybe I went a little too far. But hey, if you enjoyed it that's a win for me !

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Well since I have a few hours left, I think I'll do another balancing update following some of your ideas

edit : there you go, 1.3 should be a little better