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Awwww, thank you very much for this awesome comment ๐Ÿ˜ 

First: I'm really sorry, that the saving is not working, like it should! I will fix this.

Second: I think I will publish this game also for Android and iOS ๐Ÿ˜Š Especially when there is such great feedback! Right now I'm also working on an other idle clicker game. If you want you can follow me on FacebookTwitter or Instagram to get to know, when I'm releasing my next game and when I'm releasing this game for mobile ๐Ÿ˜Š

I've followed! Oh and the saving was always working fine: it's just a pain to load on mobile, switch to desktop mode and press play. Also, how to you save using webGL: Can you use serialisation or just playerprefs?

What browser are you using? I'm happy that it works for you ๐Ÿ˜ƒ I will check, what other browsers are working. With Chrome it does not work for me. 

This time I used serialization for saving the data, but in the past game jams I always used playerprefs. This time serialization was easier, because I save arrays of BigIntegers. So yes, you can use serialization with webGL, but it seems, that it is a bit buggy. 

I'm using Chrome on mobile. With serialisation, I was confused how it would work, because there isn't really a path to save to in webGL, as far as I'm aware of. I guess PersistentDataPath is a god!


I googled a lot, and now I'm just confused, and don't understand why it works for you ๐Ÿ˜…I also tested the game in different browsers. Sometimes it saves and sometimes nothing gets saved. So I really don't recommend using serialization in WebGL. I rewrote the loading and saving to PlayerPrefs and after the rating time ended, i will update the game. Thanks for your feedback and help!