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I'm using Chrome on mobile. With serialisation, I was confused how it would work, because there isn't really a path to save to in webGL, as far as I'm aware of. I guess PersistentDataPath is a god!


I googled a lot, and now I'm just confused, and don't understand why it works for you 😅I also tested the game in different browsers. Sometimes it saves and sometimes nothing gets saved. So I really don't recommend using serialization in WebGL. I rewrote the loading and saving to PlayerPrefs and after the rating time ended, i will update the game. Thanks for your feedback and help!