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So my major complaint at the beginning is that it's a point and click adventure, but it's requiring me to press space to advance the dialogue. Being able to just click on the message to continue would be preferable, I think.

Otherwise, the concept isn't bad! Given it's a point and click, I would have focused on letting the player explore and figure things out on their own. You start with an objective of "I'll see if my wife's in the kitchen", and from there, rather than having a big marker that says "Goal", it may have been better for the narration to offer some HINTS as to the objective, and then let the player figure it out.

Also, perhaps having such small items on larger interactables is frustrating. I had been able to click on the desk and the PC, and hadn't realized the cell phone counted as a separate object on its own.

Thanks for playing! I do give hints to the objective in the dialogue, I just felt on playthroughs that it was easy to forget what to do next, so I made the goal show up after the hints. I'm definitely going to fix the small items issue after the bug, that, and the doors not working properly are the biggest issues in the game, and I'll be sure to address them as soon as the project isn't locked down anymore! 

You don't actually need to press space to go through the dialogue, right click does it as well (so that it can all be done through the mouse), but, space felt more natural. So, I made it so that you can just pick it up and play without having to read controls, by allowing space to do it too, and not causing people to panic to try and find out which button moves through dialogue!

Thank you for playing!

-Jhonxay Games!