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Cool game, I like how the perspective shifts based on what size you are. It isn't super clear what is happening in the game though, I could sometimes break walls but sometimes not, and sometimes jump up walls but sometimes not. Also the texture seemed to stretch a lot when I grew. The jumps also felt a little weird how you just hovered at the apex of the jump for a long time. Overall though I think the concept has potential to be fun

Thanks for the feedback. I'm curious what you mean by the texture stretching? That sounds like a bug. Everything should scale uniformly as the player changes size. Would it be possible to post a screenshot of what you're seeing?


I agree that the floaty jumps are a bit odd. They actually emerged out of a rounding error bug in the way the physics scales with the player but I kind of liked the princess peach feel of it so I kept it. If I work on this post-jam I'll probably explore how the physics changes with scale and try to make the player more stompy and cumbersome when they're huge and more light and drifty when they're small, and work that into the level design somehow. For instance, I wanted to have the player able to smash through terrain by walking into it when they're very large but I ran out of time to make that work.

managed to reproduce the bug. I think the princess peach feel would be cool if it changed your air time based on how long you hold the button. I like the changing physics due to your size idea, that would really help sell the size changes

Thank you for taking the time to make a screenshot! That is actually not a bug but it's obviously not signaled well by the game. The tall potions make you tall and the wide potions make you wide. The non-uniform scaling is something I added late in development. I think it's interesting but I probably should have left it out in this version.

I agree about the air time, that's an excellent suggestion.