Thanks for playing!
I was trying to get the lighting to work but I couldn't figure it out in time so I added that pseudo lighting instead. I'm still searching for tutorials on how to do it!
The FOV thing was also something that I couldn't quite figure out and need to look up.
I was thinking of developing the game further, but I can't decide between going full rogue-lite and adding more randomization or changing to a Metroidvania since the permanent blood mechanic forces the map to be static. Any suggestions on that?
Good idea about adding the platforming challenges, I didn't fully commit to the shotgun platforming bit and I now realize I either should've fully committed or put more emphasis on the other weapons.
Thanks for the in depth feedback and criticisms!