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This was probably the best the best and most polished platformer that I have played from the game jam. The atmosphere was nice and there was no clashing art styles, the movement felt good and the jumps weren't floaty. The time manipulation mechanic was nice.

The only criticism have is that it was too easy and that failure always was punished with death (kinda contrary statements). Im not asking for checkpoints but maybe that you add some harder puzzles where you simply fall in a hole and have to get up and try again. A timer would also be nice so that you can speed run the game ;)

Good job! 

Thanks. You might be the only one who's said this game easy (as a dev I feel it's easy too, but then again, I know from the start how everything works...)

For now there actually is only one such part where you fall and have to climb back again (the rotating platforms).

On fixed version there's another one like that (first water platform, if you fail you'll have to climb fast back up and try again, or drown) but I'll be sure to add more since I want to develop this further and see where it goes. Basicly, I want to use such means to teach mechanics and after player is familiar with it, I want to test player if it truly is mastered.

I also hate floaty jumps in games.

As for art. Szadi art. and Luiz Melo (Unity asset store) are both awesome pixel artists and I'll definately use more of their assets in the future.