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RetroScape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #143 | 3.668 | 3.668 |
| Graphics | #156 | 4.015 | 4.015 |
| Overall | #240 | 3.576 | 3.576 |
| Theme | #242 | 3.832 | 3.832 |
| Game Design | #377 | 3.465 | 3.465 |
| Innovation | #388 | 3.366 | 3.366 |
| Fun | #601 | 3.109 | 3.109 |
Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
BE SURE TO READ DESCRIPTION BEFORE PLAYING!
This is RetroScape. If you're a fan of portal, you'll love this game.
As you traverse through your space ship, you must unlock each door to get to the next room. How do you unlock these doors? Well, in order to solve each puzzle, you realize you must go back in time to look for clues, get past debris, air holes, and many more obstacles. You must use your rewind ability, watch your oxygen levels, and health simultaneously as you try to solve our puzzles.
CONTROLS:
WASD - Movement
E - Interactables
Q - Rewind
TIPS:
A lot of things in the game are interactable, which includes the following:
Buttons | Switches | Turret Switches | Cubes | Symbols | Oxygen & Health Packs
When you use your rewind ability, after moving in the past you teleport back to your original position in the present. This is key to solving some levels.
Turrets are activated in the present but deactivated in the past. Unless you turn them on in the past ;)
While in the past, your ships hull isn't breached, which means you don't lose oxygen while you're in the past. This is key to managing your oxygen.
Hull Breaches decrease your oxygen loss rate substantially. DON'T GO NEAR THEM in the (present state).
In order to get access to some cubes you must use a cube (maybe even multiple)
Did you write most of the code yourself and made all the assets from scratch?
All code was written by us! All assets were made by us except music and royalty free SFX. Music artist gave us permission to use his music. Artist was given credit in our game description.
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Comments
So first of all, I really liked your menu! It looks great and you've included your controls and audio options, AUDIO OPTIONS! I love audio options. I don't like a game blasting my ears away.
But speaking of the music, it's awesome and very atmospheric! Really good!
The graphics look a bit inconsistent, especially the walls, which have no texture, and the void, which looks very static. But the particles look great. Overall the graphics are very solid.
With the gameplay, I had a few issues. First, I would really have loved a feature to instantly retry the level. The puzzles are timing-based, and it is really annoying having to wait a few seconds every time you screw up a puzzle.
And then I don't really like the idea of resource management in a puzzle game. It puts you under pressure and makes things more difficult to do. Maybe the resource management itself isn't the issue, but how difficult it is. Maybe I didn't fully get how to minimize my oxygen consumption, but I kept dying on the third level and didn't know what else I could have done better. Just walking to the health pick-up takes too much time.
I like the puzzles with rewinding and pushing crates around. It was fun trying to figure out the solution, but not really to execute it. It felt like it was more timing or skill-based than actually a puzzle. The crates also behaved a bit weird, which makes manoeuvring them under time pressure even more frustrating. I also at first didn't get that you can interact with them by pressing E since it was much more intuitive to just push them around, which worked, so I thought it was the only way to move them. Maybe making crates not pushable could help? A tutorial that explained that could have helped as well. It was in the description, though, which is probably the only reason I didn't get stuck.
Overall, I think the game has an amazing atmosphere and good puzzles that are too reliant on execution for my taste.
Well made. Fits the theme nicely.
Oxygen + health system is used brilliantly. Rewind theme is perfectly used. Also loved the graphics.
Puzzles looks very complex at a first glance, but it's easy to get used to them by that addictive gameplay.