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This game is great! Not perfect, sure, but great! The biggest issue I had with it is that when customers overlap, I can't see all the speech bubbles and if they all came one after the other, they all go away before I can see what they want. I'd like to suggest a queue system for that, but for the rest it's really fun.

Yep, it bugs me too. There was queue system early in dev, but had to cut it after adding furniture moving. Generating a dynamic line would be gnarly to code. Other idea was the player creates the queue after placing the table... but that'd be more complexity. stop-gap measure: add extra patience to the customer depending on the line length so they'll not all leave at once if they get there at the same time. thanks for the feedback.