10/10 would take weed toast with the dog again
Mario Costa
Creator of
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The good bits first: the gun feels POWERFUL! Like, that thing just feels GOOD to shoot. However, it's a little hard to see when enemies are shooting. And also, the random part feels a bit inconsequential from a stratigic standpoint, maybe if you where, say, forced to use all six bullets before reloading or something like that, it might require a little bit more strategy. On the other hand, the game is one hell of a power trip, with enemies exploding and getting zapped repeatedly, so I guess the lack of strategy might not be a bug, just a feature :)
The game has really cool ideas, but they're a little poorly presented. For example, I didn't even imagine I could roll on top of the dice, I just glitched my way through any level with this mechanic. And it's a pity, because after watching the video, it made SO MUCH SENSE what I was supposed to do, and I found it pretty crafty! Maybe consider drawing a little explenatory doodle of the guy rolling on top of the dice? Or maybe put in a level where it's just spikes and you have one dice, so you're forced to learn how to roll? Either way, considering it was made in just 24h, it was a great experience, especially with the nice music, the fancy background and the little power trip at the end, which is always nice :D
It's a solid roguelike, with some impressive variety for a 48h jam! One thing I'll say though, it needs just a tad bit more JUICE. For example, when you get hit, make the screen shake or flash: it wasn't always obvious if something hit me or not, so I often found myself dying without any appaerent reason. But it's a bit of a nitpick, and something I struggled with myself- so overall, you did a great job!
Edit: I just realized by reading the rest of the comments that I basically said the same thing as everyone else- should have read them sooner...
I think you might have gotten stuck in the tutorial. There are icons hovering over objectives to show you where to go, so you know what to do once you find yourself sorrounded by a rain of cheese. I know, it’s not that intuitive, sorry if it blocked your playtrough, but thanks anyway for giving it a chance :)
The ammount of content for a 50h game is incredible. Even more so since it's fun, balanced and polished all the way trough. If I had to find a flaw, maybe when you die you could respawn at the beginning of the current floor rather than starting over, but that's about as much as I can say- incredible work, as always :)
Really solid game, tying the "reveal the truth!" mechanic, which is done to death, to an actual object in the world like a cassette player which comes with the caveat of having to rewind it makes it really stand out, bravo. On the other hand, I feel the player moves a little too slowly when the tape is off. I get it's supposed to feel sluggish when you're not listening to the tape, though, so I won't count it as a fault, it's just a little nitpick of mine :)
Well, the maze was far too long (I didn't even manage to complete it), but even if the monster wasn't real seeing the lamp running out of fuel was pretty stressful, so good job on that front. I think if you had the maze split into screens, og the Legend of Zelda style, it would make it much more manageable.
Overall I really think it has some potential, it just needs a little fine tuning :)
This game is absolutely brilliant! You took a mechanic that was done to death (the "hover over something to see the truth!") and through the one simple twist of "what's invisible isn't real" you made it fresh, new, interesting and honestly quite clever. Bravo! AND you pulled the "it is not real, it's just a game" twist? AND, on top of all of that, you added well placed checkpoints?! Man, this game is an easy 5 stars for me. Amazing work!
Hero: DIE DIE DIE
Jhon: is drunk
The audience really liked that!
This game gave me big Undertale vibes, and I have to say, I'm all for it. The fact that you had to reach a certain level of popularity before finishing off the opponent added a whole new layer of strategy. Though, and I think this is a bug, the end of battle fanfare plays over the battle music, which is really unpleasant.
The idea this game is built on is awesome, the levels are really well designed, the audio is fun, and then... then there's level 6. Look, listen, I know you EXPLICITLY asked the player to skip it, but in doing that, you just make me want to attempt it even more! That's the only complained I had. The guy screaming was hilarious.
Neat game, the premise actually kinda resembles my own game, though the execution is of course very different. I will say that I got stumped at the fifth level, and just couldn't manage to do the puzzle. Also, it wasn't really clear in the beginning what the exit was, but that's just nitpicking. The art was gorgeous, the sound was wonderful too, well done.
I think it's a bit late, but whatever https://itch.io/jam/brackeys-7/rate/141688
Nice game! It would add a lot if you had a way to tell which zombies were real before using the real detector, like maybe they have a different skin color or hair color, and also if they became intangible right after they die, instead of being able to be hit while they're fading. But for your 2nd game? Not bad, not bad at all.






