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This is a wonderful game, the most incisive take on builder mechanics I've seen. A few bits of feedback, most of which echo things other players have said:

* Resource-based failure detection has a pretty reliable false positive when building a greenhouse near 0 that nets you enough to keep playing. See attached screenshot below.

* I'm finding I often run out of trees before I reach the pollination goal in phase 2, and the game doesn't offer any guidance as to how I can build in this or the prior phase to avoid this. All the other mechanics offer pretty clear built-in learning experiences like, "arrange your rivers and wetlands carefully to contain fires", whereas I don't really know what I can do to earn myself some breathing room for the tree+bees goal. It's possible I'm missing some point of strategy here though.

* The "continue" button on the game failure dialog doesn't seem to do anything.

* The "exit" button should ask for confirmation, and/or its caption should be amended to clarify that it means exiting the game entirely.

Thanks for the feedback and I'm glad you're enjoying the game! I've interestingly found beehives to be the easiest in testing. Maybe for the purposes of your playthrough, try placing them before doing a burn or the hydroponiums. But in a more general sense, I'll think about your feedback and how I can incorporate it, thanks!