I had not gone through the video… just done that… So first, thank you for your comments there :) And thank you for finding out the end-game check is failing to detect it in some situations. For unmoved units: empty tile menu allows you to jump to “next available unit”. Combat: hit vs defense, you figured it out at the end… att dice is 3 hits, 2 blocks, 1 miss, magic is 5 hits 1 miss. Number of dice is attk vs defense or magic spell level vs defense.
It was overambitious, really was :) but when i got started on it the project sucked me in and I just had to go on ;)
I can play several music instruments, my issue is with trackers… never been the kind of software I’ve been able to handle in a cofortable way.
Hope that at least you enjoyed the game ;)