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Okay game: wayyyyyyyy to much delay! I feel like I get why you want to base it off the real world, but I feel like you always want players to enjoy the movement. I didn't really enjoy my experience, because I don't think I could enjoy my experience. It is a little bit confusing, but I didn't enjoy my experience because it was just to hard, so I could not fully get to play it. I would suggest if you shorten the delay, and make it harder to fall over, it would be a wonderful game.

Thats my opinion. Don't take my experience to heart. I am just trying to provide some feedback, not make you feel bad.

Yeah, the dealy is way too long without a way to telegraph it.  I'm working on a way to visualize the delay, but I kinda wish I made this an RTS style game where you click where the rover moves.  Would have required different challenges to make it interesting, but I think that would have allowed the delay to be more tolerable.

Thanks for the feedback!

Np! Your changes sound perfect! :D