Hi Lucifer, thanks for the awesome and detailed feedback.
I definitely like the idea of giving clues to the players on where to find the next notes, I feel like I could've gave the notes a more chronological order with that. I'm definitely keeping that in mind in case I make another game similar to this!
I was also hoping to use the statues, and I see many other players also wanted something to happen with the statues, for some reason I convinced myself I would have to pack another 10 massive functions in the level blueprint. In hindsight, I could've made it in it's own blueprint :(. Brain problems.
My devlog also talks about why I made the game with no jumpscares:
Although, I understand horror games do far better with the occasional jumpscare. I think I'd probably include them next time I do a horror game.The doors was definitely bad, I can't deny that, I'll try to make them more smoother next time. Out of interest what do you mean by traditional doors?
Ooh I like the idea of having footsteps around as we're going about the house, the only thing I thought of was having lights turn on/off, thanks for the suggestion.
Yeah the ending was a failure :'(. There was supposed to be 3 possible endings with 3 end cards to read. Unfortunately it just cuts off, DAMN THESE BUGS!