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This was a really cool concept. I'll have to get a remote desktop going with a friend so we can play this properly. I definitely think you could turn this into something profitable if you're planning to keep working on it post-jam.

Thank you for trying it and glad you had some fun playing it… the RDesktop mode is an easy way to get this as multiplayer :)

The concept itself is nothing new, there’s hundreds of Isometric tactics games out there and you can also throw in the 2d tactics classics and their 3d counterparts (fire emblem series, tactics ogre series, Final Fantasy tactics series and so many many more). Not reinventing anything here. The simplified combat is HeroQuest tabletop’s model approx which I kind of threw in to prevent going the rabithole of complex combat mechanics… I’m kinda crazy to attempt a tactics game for a jam but I am not just so completely insane as to add complex combat into it as well :)

Considering the native platform (pico8) turning it into the kind of poroduct that can make a profit is complex… it is just too limited… I am gonna work on polishing it for sure (most probably at Pico’s native 128x128 resolution and with multicart to support some real depth and try to bypass a bit on the hideus token limitations). Anyway it could potentially be an idea to move that into another engine… the ISO engine is hand-crafted so it could be ported “as-is” almost to any other platform. If things evolve reasonably with the prototype I might consider that and move it to donation-model or even a cheap paid fee. But the important thing here, it’s really encouraging you feel this prototype can reach the potential for a budget indie title, thank you for that!