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A awesome effort for 3 hours :) A classic concept with a clear visual obstacle.

If there is one criticism that fits that time is that thing is that the camera is static, i feel either the level should have been completely strait or you should be able to rotate the camera, as the limited view when going sideways became the more difficult part of the game.


The intent was for that to be the more difficult part of the game (and otherwise the game came out feeling too easy to me), but yeah it's not super fun. I haven't done very much work in 3D and just wanted to re-acquaint myself with both 3D and Unity in a quick 3 hour spurt.