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Thank you for the feedback, but it seems you didn't play it. Or at least not with audio on. The random part is specifically the sounds played in background, which mixed with the visuals, should create the psychedelic effect.

I agree with some of your observations though, like the textures could be more interesting and change over time based on some conditions. I think it would be great to generate them based on the current playing sounds.

The current purpose is just to get people identified with what is going in. Some will, some won't. Maybe that's not enough to call it a game. The game as it is today is very basic because of the little time I spent on it, but with more time, I could add those elements.


Thanks again for your time!

(+1)

I usually disable audio, so I gave it another try. I couldn’t get audio to work, not sure why. Didn’t realize the audio was part of the experience.

I’m not familiar with psychedelic games, so not sure what is considered a good design choice and which one is considered a bad one. All my advice has been from a game design point of view.