it was tough, but i managed to get the true ending. the game was really fun. i dug the retro aesthetic. but it was also very difficult. "limited resources" was not a lie! and some of the riddles were brain melters. maybe a hint or two could better the experience. a few minor changes could really polish this game. very enjoyable overall
Viewing post in Crooked Silence v2 comments
I do agree on a lot of errors you pointed out. The limited resources were based around critical hits and enemy types. Saving ammo could be done in multiple ways
Basic doll = one head shot is a kill
Pig heads = are slow so the axe is made for fighting them using the block
Ceiling doll = is just one hit from melee
On first pickup of ammo and health all past locations in the game (sides rooms and so on) now have resources and extra ammo
The game was made with the idea of taking on encounters when they showed up.
Either way thank you for your feedback and I'll use this info for the future and thank you for playing once again.