fun little game. the art and character designs are excellent. the va clips were great too and fit the characters well. never thought id find a naming system so intriguing. i look forward to playing paramedium 2
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great mystery game with great writing. i was invested in the story and wish it had kept going. looking up information in the database was cool; felt like real detective work. only disappointment was the large amount of story conveyed through text. given the brilliant aesthetic and how cinematic the opening's camerawork was, it would have been nice to see more told visually instead of through the messenger app
a fun, quirky, bizarre game. fighting enemies and picking up items was fun. and the music was excellent. im several years late to the party, but glad i was able to check out this game. i look forward to finishing the whole thing sometime.
interesting little game that taught me about hikdefolk. i thought the cinematography was well done. set a great atmosphere and captyred the action well. i will say the affine texture warping was laid on a bit thick, but good game overall.
great game! the battling was fun and had great presentation. pixel art is fantastic; really cool, unique characters and creatures. only thing i didnt care for was the dialogue; it felt callous and written for shock value. but it did push the game's uniqueness and was hard to forget. i wouldnt want it changed, even if it wasnt my jam. i look forward to checking out episode 2
this game was insane but fun once i learned the ropes. it was fun going fast and shooting up baddies. clipping into objects and getting stuck broke the flow sometimes. some options would be nice like changing mouse sensitivity and volume sliders for the music and sound effects. aside from those changes, awesome stuff. and fwiw, it ran fine on my computer, i5 + geforce gtx 1060 6GB. good stuff!
very fun. excellent art, music and sound design. i liked that i could enjoy the game without knowing anything about touhou. can't believe people make games this good in jam amounts of time. kudos
hi. wasn't sure how to contact you since there's no twitter on your itchio profile, but i wanted to let you know that "Side Effects Include:" was featured on the Indie Hunters Best of 2020 stream. it received mentions for "Best Puzzle Game" (45:50)
hi. wasn't sure how to contact you since there's no twitter on your itchio profile, but i wanted to let you know that "Graveblood" was featured on the Indie Hunters Best of 2020 stream. it received mentions for "Game With a Lotta Hart" (2:55:56)
hi. wasn't sure how to contact you since there's no twitter on your itchio profile, but i wanted to let you know that "Deepest Dungeon" was featured on the Indie Hunters Best of 2020 stream. it received mentions for "Best Roguelike" (53:02)
great game! so damn hectic, but tons of fun. i can't even imagine someone beating the game without shooting any people. love the art and the little dude you play as. will definitely be checking out your other games!
great artwork and music. the perspective changes were neat too. kinda cool to see the dinosaur wasn't the focus of the game. i never found out who was eating the fruit. excellent bitsy game
great demo! the nuanced combat was fun and interesting to see in a 2d action game. i can really see people getting a kick out of trying to master it. great art, great music. i wish the game's development well
cool game. it had an interesting premise, especially as far as gameboy games go. however i wasnt a fan of the edgy dialogue. but i can respect a game that tries to do something different. also, excellent music. ive had it stuck in my head for days. would be neat to see the ost bundled with the gbc version.
excellent game with superb presentation. the gameplay gimmick is fun and interesting. and the music is fantastic. really hope an expanded version is released someday.
i must also commend the game's page; very stylish and explains the game's mechanic well. kudos!
great game! cute and fun to play. i like the game's creative gimmick with the ball and how it's inspired by the plot. and i like the speedrunning mechanics built into the game. i wish more games were speedruner friendly out of the box. kudos!
excellent game! art is amazing and horrific. i love the way these games play with people's expectations. the note that goes on forever and the reveal is one of my favorite parts.
i also love that the demo is its own little prologue (and that it's included with the game). love when games do that, and the demo isn't a small snippet of the game. makes the demo something you don't shrug off after the game releases.
amazing work. can't wait for 3 and the unholy trilogy!
really good game! im glad to have finally played it. i enjoyed my playthrough; very creepy, challenging and so interesting it kept me hooked til the end.
i love whiteface. his design is so creepy and simple. it's what stuck with me all these years since first seeing the game. the other graphics and sound design were also excellent in making an unsettling game.
the core gameplay was enjoyable, but the file interaction bits felt out of place. they became more of a nuisance as the game went on and interrupted the game's naturally creepy atmosphere. i think they were a neat gimmick, but ill-fitting for this game. i feel the game would have been equally challenging and creepy without them.
i thought some of the ways to unlock the achievements were creative and humorous. but i disagree with making the player earn all of them to see the final ending. i could understand the requirement if they added to the narrative or ending, but they felt like easily missed easter eggs that contributed nothing story-wise.
i was disappointed to see the game's effective subtle horror overtaken by obnoxious noises towards the end. but i really liked the final ending where you explore the uncorrupted areas. it was a neat resolution that i can't recall seeing in another horror game.
really didn't know what to expect going into this game, but i was loving it by the end. such an eerie and bizarre atmosphere. it had excellent music as well. i think an actual 30 minute timer would have been neat and added some pressure to the game. but i also think no time limit, and experiencing the game at one's own pace is just as enjoyable. great game, excellent work.