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CLockWork's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #198 | 3.892 | 3.892 |
| Innovation | #240 | 3.568 | 3.568 |
| Overall | #398 | 3.401 | 3.401 |
| Graphics | #410 | 3.608 | 3.608 |
| Game Design | #529 | 3.284 | 3.284 |
| Audio | #602 | 3.000 | 3.000 |
| Fun | #632 | 3.054 | 3.054 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
if you get hit by the Time Wizard your character will rewind. Also some blocks rewind back when it falls off or gets destroyed.
Did you write most of the code yourself and made all the assets from scratch?
I did not made the sfx and the font used in this game. anything other than that was made by me during the jam.
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Comments
Cool idea! I liked how quickly the game reset, which is definitely needed for how difficult the platforming/dodging was. I'd also suggest to not reset the music every time you die - it gets a little bit repetitive. Great work on the game!
Love how it looks and sounds, but I didn't like how it played, so I unfortunately didn't get farther than the second level.
The player's gravity feels a bit whacky at times (he just kinda floats down) , and the lack of any coyote timing means it feels like my jump input gets dropped half of the time when I jump off a platform (and I plummet to my doom). Not to mention the rewind would occasionally dump teleport me forward again seemingly at random, so it was extremely hard to predict how I was supposed to move.
The game looks great though, I love the art and the effects, and I think the concept of the rewind being more detrimental than beneficial. It's a very refreshing take on the mechanic.