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(+1)

Nice idea, the lighting is definitely what makes this game stand out, and all the other sprites look great as well. It did freeze on level 2 for me, but it only happened the first time. Game design wise, I felt a little too reliant on the rewind mechanic, and unless you have extremely fast reflexes, there's no way that you're going to kill the enemies on sight. I think it would be very helpful to the player if there was a small shadow of a person behind walls, but you couldn't tell if it was a hostage or enemy, because you could create a plan in your head of where everyone is located. Nice work!

(+1)

Thanks for feedback and detailed review on a game. Glad you gave it a second try after freeze. The game supposed to be heavily reliant on rewind to fit the theme, I actually tried so you can't complete it without using it - the reason I made mines and random enemy placement. The idea with shadows is good, but I think if I could make sounds for this game in time it already would be easier to spot the enemies)