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Things I enjoyed, I think you had a really good racing feel! The actual drag of the car while turning was very heavy but that is the entire point of racing games, you have to balance speed with control and I honestly want to applaud you for not taking the easy way out with that. In addition I also want to say good job on not resorting to the "you can rewind time while racing gimmick". It technically would be the easiest one to do but it has been done obsessively in this jam (although I am not blaming anyone who does) as well as in forza.

Things I didn't like, despite the overall turning and momentum being pretty good the collisions in the game felt very wonky and one-sided. Any time you hit or get hit by another car you are thrown out of control while the other car just careens ahead. It should be a general rule of thumb to fall back on that whatever happens to "me" should have just as equally a chance to happen to "them", or at the very least appear equal. If your not going to do that (probably due to time constraints) then give the player a story to believe why it's one-sided, such as maybe the car they are entering with is the granddads old handmedown and its all they have and its very difficult to clash with as a result.

Overall though I think it's awesome you made a racing game! I hope you continue to make more and learn and build even better games in the future!

- Von Harley