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(+1)

Thank you!

In Guerilla, you are correct - it is the fire that causes issues! I packaged a fixed version, but ran out of time unfortunately. The fire keeps creating dynamic lights until it brings the framerate all the way down and eventually hangs the game. Thankfully that full process takes a LONG time, but it still hurts performance a lot right of the bat. 

Crashes in the boss arena are generally only heard of with RTX 20XX cards; is there a .dmp file that you could send me to look into? Also, did you have SteamVR open? Try exiting SteamVR before entering Finale, it's a known issue. 

The robots in 1969 is because it is a Terminator-like scenario; the aliens have gone back in time to assert their presence in the past in order to control the future, so you go back to wipe them out. There is an audio clip that is supposed to explain this but I discovered afterwards that it never plays for some reason, leaving the player with no explanation.  You can go back in time mid way through the boss if you stand in the right places, but when she moves to Phase 2 and begins teleporting she can follow you back to stop you from abusing it.

Thanks for the feedback! I'm actively looking into debugging & fixing  the crashes.

(+1)

Ah yeah, fair enough; at least the fire problem is something that's easy to fix right? (hopefully) :) 

As far as I can tell a .dmp file wasn't created with the crash, but if there is a way for me to create one for you I'll happily do so (you might just need to give me some instructions; this was my first jam and i'm only just getting back into making games after a long hiatus, so i'm a bit noob). I dont have a VR set, so I don't use Steam VR, although steam itself would have been running in the background, is that an issue?   [Okay, I just quit steam and went to play and it worked; so maybe that's an issue too? sigh, died with her having 200 health left... too cruel haha; when I died it seemed to hang around the scene for a couple of seconds and then crashed again btw].

Ah, fair enough; I figured it might have been something like that. Oh one final suggestion; when you go to the abandoned lot area, I suggest making that a more enclosed area, as it is it looks very open, like i could go anywhere, but then I find there are invisible walls preventing me; probably just better to make the environment enclosed if the player is not meant to explore. :)