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Spacetime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #573 | 3.063 | 3.063 |
| Fun | #634 | 3.049 | 3.049 |
| Theme | #681 | 3.155 | 3.155 |
| Game Design | #753 | 2.986 | 2.986 |
| Overall | #804 | 2.894 | 2.894 |
| Innovation | #975 | 2.556 | 2.556 |
| Graphics | #1044 | 2.556 | 2.556 |
Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind the game in 2 ways. Pressing space (minor) and collecting the clock powerup to rewind to the checkpoint on death (major)
Did you write most of the code yourself and made all the assets from scratch?
All of the code and art is by me and my team (check credits). The music, however, is from Eric Matyas at soundimage.org
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Comments
I liked the game my only problem with it is that the rewind mechanic did not seem to be to imprtant to the game.
I had a lot of fun playing, even though the 3rd boss became invisible out of nowhere and felt a bit unfair. I also liked your use of geometrical shapes to represent the different enemies.
It's a neat concept, It's a little difficult to start out with, I wish the gun would shoot a bit faster although I'm not sure if there's a powerup for that later on. The audio is great and it feels nice to play!
The game look well, it's challenging, sometimes frustrating, the audio is good, and the shooting mechanic works
Really nice, I like the music but the loop does not work so well.
I like the square graphics, and the game plays is very good, congrats
Reminds me a bit of my game actually!
I've enjoyed it! It's quite difficult as others have mentioned, I've played a lot of times and am really struggling to get past the 2nd/3rd level. But the fact I'm still playing it is a good indication of the fun to be had with it! The variety in the enemies was cool too!
I liked the choice of powerups after defeating an enemy, that made me replay it quite a few times to see what they all did. However, because they seem random, sometimes it was brutally hard if you went into the 2nd level with only the starting pistol (because the previous powerups were just health or clock).
I was less sure about the choice to give health back to the enemy when you rewound though; that to me somewhat negated the rewind ability a little bit. Because of that I only felt compelled to use rewinding when I knew I had gone through a stretch of taking damage and not damaging the enemy much, or if I was about to die and had no other choice (even if that meant the enemy would gain most of its health back and i would effectively be starting the level again).
One problem, which is the same problem in my game, is the lack of a continue button when you die; would have been nicer to just respawn on the level I was up to with the same powerups (but I ran out of time implementing the same thing in my game, so I cant complain too much :P ).
Overall I quite enjoyed your game!
If you do decide to play my game (which I would appreciate, but don't feel obliged) then feel free to play the WebGL version here to save you having to download files: https://moocow17.itch.io/rewind-bullethell-web-version
It is exactly the same as the official submission for the game jam, bugs and all, I just ran out of time uploading the WebGL version during the jam, so made the WebGL version afterwards. Obviously you can only rate the actual submission (https://moocow17.itch.io/rewind-bullethell ) though.
Very nice!
The background music is a bit loud, but really nice!
Please, play my game too!