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Game-play wise, I feel it's all to easy to just play it like a mobile arcade game, instead of for once thinking on how to utilize the 'rewind' feature. A fact not helped by a lack of in-game instructions on how to implement the rewind mechanic, especially on say; a mobile. Given how it was built in display.

Don't get me wrong, it is fun in an arcade-y manner. But feeling wise, I'm left with doubt on how well it suited the theme of rewind.

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Thanks for the rating and comments Andrew! I ran out of time and didn't get the in game tutorial completed. I had to write it in the comments on the download page. Rewind is the up arrow. I am working on completing a tutorial now. 

Knowing that there actually is a "rewind" feature would that help your game play? 

Please try it again and let me know. I respect your constructive criticism. It only helps to make my final game better and better!

Thank in advance and I await your comments.

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To answer the question, my lens/review on the feature is two lenses. "If" there were in-game prompt that there 'is' a rewind feature, it'd have helped my rating. And given the display being 'mobile' featured, if there were a 'means' to do that same feature on mobile. Then that would have helped as well (like say, "double tap and hold"? Or rewind effect on double tap?)

That aside, if nothing else. The game-play was at least fun, in an arcade manner. Once the controls were found (in-game, or via proxy/README file on controls.) Other than that, I'll stick with my initial statement, in terms/lenses for the game's condition just after the jam. But no doubt if it's good enough, you can easily do post-competition updates to the game itself.