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I see what you mean about our games being similar. I like the idea of different characters and their own routines and needing the rewind to learn more about each routine and gather clues. A really excellent use of the theme and time. 

I see there's a counter for kills but, I couldn't work out or find what was needed to kill. Only other criticisms would be the UI could of been smaller, and a mini-map would of been useful in helping the user find their way and plan their route. Nice work.

(+1)

Yeah that's something I should have made clearer, because you use a knife to kill, and you can buy it from Lonnie, but since he often dies it's not obvious that you have to get it from him