I see what you mean about our games being similar. I like the idea of different characters and their own routines and needing the rewind to learn more about each routine and gather clues. A really excellent use of the theme and time.
I see there's a counter for kills but, I couldn't work out or find what was needed to kill. Only other criticisms would be the UI could of been smaller, and a mini-map would of been useful in helping the user find their way and plan their route. Nice work.