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I really liked the fact that the rewind didn't affect only you, but also the enemies. The game itself it's pretty simple, but enjoyable. It could use a few adjustments: the levels are very similar to each other. some variation (a cave for prehistory, a castle or a village for medieval would be welcome, with the same art style). The projectile has to have a max range, otherwise you can end the level just by staying still and shooting from the other side of the map. And finally, a nitpick, in the options menu the text is not positioned right